Tuesday, 5 November 2013

Whiskey Reviews: Call Of Duty: Ghosts, who was phone?

Platform: PC
Release Date: 5 November 2013
Developer: Infinity Ward
Publisher: Activision
Where to get it: Steam
Price: £39.99

I'm going to preface this review by outright stating that Activision and Infinity Ward are lying sacks of shit - there are NO dedicated servers, no options for it, not even for unranked play.  Contrary to any reports from real gaming news sites such as Eurogamer, Joystiq, Gamespot and a whole bunch more I can't be bothered finding on Google.

In light of the above, Call Of Duty Ghosts will not be eligible for approximately all of the score I'd normally give out to a game just because the developers are cunts.

Saturday, 2 November 2013

Whiskey Reviews: Battlefail 4

Platform: PC
Release Date: 1 November 2013
Developer: Digital Illusions CE
Publisher: Electronic Arts
Where to get it: Origin
Price: £44.99

 I don't think the Battlefield series needs any introduction, every PC gamer knows what Battlefield is about and how time and again it's proven to be one of the superior multiplayer games on the platform.

I'm going to split the review into two parts, one for singleplayer and one for multiplayer, for the sake of keeping things clean and (hopefully) not repeating myself too much. Fair warning, there will be a few spoilers in the singleplayer review.

Saturday, 27 July 2013

Whiskey Reviews: Shadowrun: Returns wearing odd socks

Platform: PC
Release Date:25 July 2013
Developer: Hairbrained Schemes
Publisher: Hairbrained Schemes
Where to get it: Steam
Price: £14.99

Shadowrun has been one of my earliest experiences in gaming on multiple fronts. It was my earliest tabletop RPG (back in 2nd Edition Shadowrun), it was also my first SNES RPG and my only Mega Drive (Genesis) RPG. Shadowrun was my introduction to cyberpunk and my never-ending love for the genre that's lasted all these years since I was first introduced to the concept.

Shadowrun: Returns however is slightly more complex, normally a cyberpunk game would fall right into my 'love' category and be cherished forever but while the game itself is a solid representation of Shadowrun's rules and systems it's just not a very good representation of what being a chrome-head digital ninja is like.

Monday, 13 May 2013

Whiskey Reviews: Skyrim or how I learned to stop worrying and jump off a waterfall

Platform: PC/360/PS3
Release Date: 11 November 2011
Developer: Bethesda Game Studios
Publisher: Bethesda Softworks
Where to get it: Steam
Price: £14.99

I'm sure everyone and their dog has played Skyrim by now and so I'll skip telling everyone what the game's about and jump right into what makes Skyrim so appealing – the open world and the dynamic little stories it creates as if by magic (and sometimes with magic).

Sunday, 14 April 2013

Whiskey Reviews: Aliens Colonial Marines

Developer: Gearbox Interactive/TimeGate Studios
Publisher: SEGA
Release Date: 12 February 2013
Price: £39.99 (Steam)

   So the best of the 80's is upon us once more; the Xenomorphs have returned and the Colonial Marines have dusted off the pulse rifles to have a second crack at them.
   I'm a big Aliens fan (almost as much as Xeno) and I've always loved the idea of playing the Colonial Marines kicking ass on LV426, it's always been great fun in the past in AvP 1 and 2 and even AVP 3 did a passable job (though substandard compared to previous games) of splattering acid on exposed forearms and faces so hopes for A:CM are riding high for an excellent experience that adds to the canon and reminds us fans why we loved the movie in the first place.
   Developer Gearbox have delivered polarising experiences in the past, with Borderlands being the gaming equivalent of Marmite and Duke Nukem Forever taking a giant shit on the foreheads of the paying public so already there's some apprehension about how they would handle A:CM but they gave everyone a reassuring smile and nod and said “We're fans too. We'll treat it with respect.” and all but the most sceptical of us believed them.
   Onwards, then, we delve into the big black aboard our non-Conestoga class starship and jam our pens into the goopy melted edges of Aliens: Colonial Marines to find out whether or not we should pucker up for the facehuggers or save the last bullet for ourselves.